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ROBLOX PBR Essentials (v1.0)

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ROBLOX PBR Essentials (v1.0)

9 ratings

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Have you always wanted to have an easy, almost automated way to fix white color materials when importing a model or map into Blender? 🤔

NOW YOU CAN!!!

With ROBLOX PBR Essentials you can do that and even more with the smart node groups! ✨

ABOUT UPDATES

Well, first of all, significant updates are not planned for the future as well as the addition of new content because these are all the materials that ROBLOX has released so far and with which we have problems trying to solve.

But I will consider adding fixes for any bug in the future 🛠️

SUPPORT DEVELOPMENT

Through this same Gumroad page you can make a donation of $5 but if you want to donate even more and free of commissions, feel free to donate through my Ko-fi.

https://ko-fi.com/snxwy

The following information is also available in the Blender file:

#    NOTE:
#
# So, the first thing is that I do NOT consider myself very expert in Blender, I just wanted to create this resource to help the community.
#
# 
# The following list is the points to take with the materials
# 1. Color on very few materials may not be accurate
# 2. Due to the strange nature of how materials work in Roblox some options may be partially unavailable / not working
# 3. The roughness/reflectance control on 2022 materials has been removed because textures have a dedicated roughness map
# 4. There may be extra or strange nodes, but just in case, don't remove anything at least you have an advanced knowledge
# 5. If you notice small black dots on the material, please try to decrease the "displacement" or "normal strength" values
# 6. This is V1.0 of the materials, only fixes or utilities will be added depending on the contributions and reception of the community!
# 7. The materials thumbnail was rendered using a different color space however I highly recommend using Filmic (Very High Contrast) for identical results!
# 8. Color changing may not be accurate sometimes, in that case change color with HSV
# 9. HIGHLY IMPORTANT TO KNOW: Material displacement is turned OFF by default to turn it on go into the Material properties, open Settings -> Surface
#    Displacement:  Change from "Bump Only" to "Displacement and Bump"
# 10. To correctly apply the displacement you need to Subdivide the surface of your map/model (Use Subdivision Surface Modifier and if you have
#     experimental features on, make sure to check the Adaptative Subdivision on, otherwise just Subdivide to 2 or 3)
#
#    CREDITS:
#
# Textures owned by the Roblox Corporation
# All the credit to Max (@MaximumADHD) for making this project a reality by creating a repository with all the textures and their respective maps <3
# Repository link: https://github.com/MaximumADHD/Roblox-Materials 
# Swy (@AmazingSnowy) port the materials to Blender with extra functionalities
# Built-In HDRI by the Blender Foundation
# @maplestick1 for the original idea: https://devforum.roblox.com/t/material-essentials-11/32947
#
#    TESTERS:
#    Thanks to our testers!
#    @BricksBree (Material fixing, v0.9.1)
#    @R3d_Alpha (Helped with normal map fixing, v0.9)
#    @MrSonicTeam (General checking, v0.9.2)
#    @Galaxy01500 (General checking, v0.9.2)
#    @AdjArmaan [ROXx] (Distribution Approve, v0.9.3)
#
# DISCLAIMER: This product is NOT affiliated in any way with the ROBLOX CORPORATION.
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